What to Discover or Recall:
Discover that software programs not only compile statistics with a click of the mouse, but they also generate detailed reports that present this information in a form that coaches can quickly understand and use.
Realize that that raw statistics contained on a boxscore reports can often times be misleading.
Learn to better analyze and implement individual player and team scoring, shooting, rebounding, ballhandling, defense, productive lineups and tendencies.
No longer are coaches limited to the basic raw statistics.
In the past, basketball statistics were a luxury only available to professional coaches and major college teams. However, computers have now made statistics available to all programs on all levels. We now live in a world of information, however, to be of value this information must be presented in a meaningful and useable manner. This is where software programs like CyberSports for basketball excel. These software programs not only compile statistics with a click of the mouse, but they also generate detailed reports that present this information in a form that coaches can quickly understand and use.
Box score reports have now been enhanced to include quick look team comparison stats, such as rebound percentages, second effort points, and points scored off turnovers. In addition, a host of easy to read reports are produced such as shot charts, leader reports, line up analyses, detailed play by play, team goals, and graphical team comparisons. New statistics, such as Defensive Assists and Defensive Stops, are also now being captured. Defensive Assists (takeaways) are credited to players for forcing an opponent into a turnover. In fact, Defensive Assists have now become a mandatory statistic in the Australia National Basketball League.
Instant cumulative or season statistics are also now available, a task that once took days to achieve. Coaches have immediate access to an array of team and individual player cumulative reports similar to the game reports. Two teams or two players can be matched and compared statistically before a game is even played.
Cybersports' graphical scoring report provides a quick look into scoring. This scoring breakdown compares graphically: Total Points, Points per Possession, Lay-up Points, 3 Point Scoring, Free Throw Points, Points in the Paint, 2nd Chance Points, Points off Turnovers, and Bench Points.
Points per Possession
Sports media have traditionally used average points allowed as their sole basis of ranking teams' offensively and defensively. However, a more accurate way to determine a team's offensive and defensive scoring performance involves using the number of actual ball possessions. Points scored and points allowed per possession takes into account a game's tempo.
The goal offensively is to score +1.0 pts/possession.
Defensively, teams should try to limit their opponents to less than 0.85 pts/possession.
Points per Shot
Points per shot (P/S ) indicates how proficient a player or a team is in scoring. Individual player's scoring proficiency is important to know especially during "Crunch Time" at the end of a close game when you definitely need players on the court with high P/S.
Scoring vs Shooting
Free Throw Points
The number of free throw attempts indicates if a team or individual is penetrating or that they are going inside to the post. See shot chart. Adjust your defense accordingly.
3 Point Shot Points
The number of three point attempts coupled with a lack of free throw attempts indicates a team (or individual) is primarily shooting from the outside and are not penetrators. See shot chart. Adjust your defense accordingly.
Points Off Turnovers
This is an important stat to be used in conjunction with the number of turnovers. Offensively only the turnovers that the opponent scores on count! If the opponent does not score off a turnover, then the turnover, no matter how bad, is erased. You want a team of erasers. Conversely, defensively you want to be capitalizing and converting on opponent’s turnovers.
Second Effort or Chance Points
Similar to turnovers in conjunction with the number of offensive rebounds indicates that you are taking real advantage of offensive rebounds. Defensively you may need to "put some butts to the guts."
Points Off the Bench
This is a stat for the media. It is insignificant unless minutes played are considered.
Team & Player Profiles
Scoring can also be analyzed to determine team and player profiles. A player with a high number of three point shots and a low number of free throws would indicate a non-penetrating, outside set shooter. A player with a high percentage of scoring coming off free throws and two point field goals with a very low number of three point attempts would indicate a driver or penetrator. A balance of three point, two point and free throw scoring would indicate a triple threat player.
Team and individual player shot charts are powerful reports. They graphically illustrate the exact shot locations. Teams and players have a tendency to prefer to shoot from certain areas. Some teams will predominately use one side of the court. Individual players will have favorite spots along with weak spots.
Cybersports for basketball has an advanced option of rating shot selection. There are four basic ratings:
"Easy" = indicates an easy layup or shot taken at point blank range.
"Open" = Shot taken when there is no defensive player within a guarding position (six feet).
"Contested" = Indicates a shot taken against or over a defensive player.
"Bad" = Indicates a forced or rushed.
These rating can be very helpful when evaluating a team's or individual shot selection. Great players and great teams have a tendency to get open and easy shots during the course of the game. A team with good shot selection will have a combined "Easy" and "Open" shot rating of over 50%. A team that forces a lot of shots will have a combined rating of over 50% for contested and bad shots.
Great Offensive Effort
69.6% Good Shots
3.7% Bad Shots could be improved
Great Defensive Effort
67.7 % Contested & Bad Shots
No Easy Shots Allowed
"We out rebounded them 48 to 39"
The number of total rebounds are of little value. Offensive and defensive rebounding are two distinct endeavors that must be evaluated separately. Offensive rebounding primarily relies on agility and individual effort, while defensive rebounding requires strength and total team effort.
In addition, the number of offensive and defensive rebounds does not tell you anything. Evaluating rebounding requires the use of rebounding percentages along with second effort points.
To analyze a team's defensive rebounding performance coaches must look at the team's defensive rebounding percentage (Def Rebs/Def Rebs + Opponent Off Rebs) along with the points allowed on second efforts. A good defensive rebounding goal is +67%.
Note: A team can play tremendous defense forcing an opponent into a bad or rush shot, but this defensive effort will be wasted any time the offense is allowed to rebound the missed shot. Defensive rebounding is also a key to a good transition game.
When a team does give up an offensive rebound, it is paramount that they increase their defensive intensity and be determined to not allow the offense to score. If the offense does not score then the offensive rebound is cancelled out ("Erased").
Defensive Rebounding Techniques
Where defensive rebounds are a MUST, offensive rebounds are a BONUS. To evaluate a team's offensive rebounding performances coaches must look at the team's offensive rebounding percentages (Off Rebs/Off Rebs + Opponent Def Rebs) along with the points scored on second efforts. Over 50% of field goal attempts and 35% of free throws are missed. Normally, a team should strive to obtain 40% of their missed shots. Very rarely will a team ever win a game getting one shot per offensive possession.
Big offensive rebounding numbers, usually, indicate poor shooting. If you don't have great shooters, you better have great offensive rebounders.
Second Effort Points
In addition, to be successful a team must score off their offensive rebounds. In a national televised game between Lousiville and Kentucky, during halftime, announcers were pointing out the offensive rebounding dominace of Louisville who were offensively outrebounding Kentucky 13 to 5. However, they forgot to look at one very important stat - Second Effort Points. Kentucky, although being out rebound on the offensive end of the court, out scored Louisville 8 to 6 on Second Effort Points. To be successful you must score!
Offensive Rebounding Techniques
"We turned the ball over 22 times tonight!"
Similar to points scored and rebounds, the number of turnovers is a misleading statistic. For turnover statistics to be of value the number of offensive possessions must be considered. Turnovers percentage (turnovers/possessions) is the true indication of a team's ball handling performance.
Normally, you would like to keep your turnovers percentage under 10%. However, if you play an up-tempo game you can expect a higher turnover percentage (15% to 20%). This higher turnover percentage, in most cases, is offset by a higher field goal percentage resulting from more transition lay-ups.
Points Allowed Off Turnovers
When analyzing ball handling performance, it is also vital to look at the number of opponent points allowed off turnovers. Similar to an offensive rebound, teams must capitalize and score off turnovers for them to be of value. If a team recovers and makes a defensive stop after a turnover, that turnover is cancelled or erased. Conversely, on defense, you need to evaluate the opponent’s turnover percentage and the points you are scoring off their turnovers.
Crunch time reports are comprised of stats for the final three minutes of a game. Leader reports provides the coach with player ranking, such as free throw percentage. But don’t rely on free throw percentages alone. Having a good free throw percentage does not necessarily mean that a player will be successful in a pressure situation. In crunch time, some of the best free throw percentage shooters perform badly; while some of the lower percentage free throw shooters suddenly excel.
The Lineup Combination report is an exciting tool to assist coaches in tracking and evaluating the effectiveness of various lineups used during a game or season. Often times, a player may not have any significant statistics, yet their presence on the floor is vital and they are consistently listed in the top lineup reports. On the other hand, players with big scoring and rebounding numbers can, on occasions, actually be detrimental to a team and will be listed in negative or non-productive lineups.
NOTE: The lineup analysis reports are also a valuable scouting tool. Knowing the various lineups that your opponent uses is definitely a big advantage.
Individual & Team Goal Reports are graphically illustrated and are user definable in that each goal can be customized to fit any program. They allow for the tracking of 12 different offensive categories: Pts/Possession, Pts/Game, Pts/Shot, 2nd Effort Pts, FG%, 3FG%, FT%, Ballhandling Err%, Assists/Game, Turnovers/Game, Off Reb%, and Productive. Defensive goals include: Opp Pts/Possession, Opp Points/Game, Opp Pts/Shot, Opp FG%, Opp 3FG%, Opp Ball Handling Err%, Def Ast/Game, Steals/Game, Def Reb%, and Charges Taken/Game.
In the game goal report, these categories are further broken down by period and are displayed as bar graphs. A summary of goals achieved is also included on the game report. In the season report, the goals are represented as a line graph, and are excellent tools for analyzing individual player and team tendencies. You can quickly determine which categories are improving and which ones need to be improved.